Large City: Vûku̹be Gu̹mæ Gûchya

Vûku̹be Gu̹mæ Gûchya

Vûku̹be Gu̹mæ Gûchya
Example Rattu architecture.
StateAcoli
ProvenceGïpimuipt Principality
RegionHëyvo̠ Strad Woods
Founded767
Community LeaderLord Tukhaekara
Area54 km2 (21 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation6674 m (-21053 ft)
Average Yearly Precipitation157 cm/y (61 in/y)
Population12945
Population Density239 people per km2 (616 people per mi2)
Town AuraIllusion
Naming
Native nameVûku̹be Gu̹mæ Gûchya
Pronunciation/qə/ /ˈgu̹mæ/
Direct Translation[green] [upper class]
Translation[Not Yet Translated]

Vûku̹be Gu̹mæ Gûchya (/qə/ /ˈgu̹mæ/ [green] [upper class]) is a temperate Large City located in the Gïpimuipt Principality of the Acoli.

The name Vûku̹be Gu̹mæ Gûchya is derived from the Goblin language, as Vûku̹be Gu̹mæ Gûchya was founded by Rust Mite Swarms, who was culturaly Rattu.

Climate

Vûku̹be Gu̹mæ Gûchya has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a freezing -13°C (9°F). Vûku̹be Gu̹mæ Gûchya receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Vûku̹be Gu̹mæ Gûchya covers an area of nearly 54 km2 (21 mi2), and an average elevation of 6674 m (-21053 ft) above sea level.

Overview

Vûku̹be Gu̹mæ Gûchya was founded durring the late 9th century, by Rust Mite Swarms. The establishment of Vûku̹be Gu̹mæ Gûchya was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Rust Mite Swarms struck deals with nearby nations and communities to establish Vûku̹be Gu̹mæ Gûchya as a prison colony.

Vûku̹be Gu̹mæ Gûchya was built using the conventions of Rattu durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Vûku̹be Gu̹mæ Gûchya is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Vûku̹be Gu̹mæ Gûchya is is constructed arround a series of spacious paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Vûku̹be Gu̹mæ Gûchya, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Vûku̹be Gu̹mæ Gûchya's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Your first impression of Vûku̹be Gu̹mæ Gûchya proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Vûku̹be Gu̹mæ Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vûku̹be Gu̹mæ Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vûku̹be Gu̹mæ Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vûku̹be Gu̹mæ Gûchya's parks.

Vûku̹be Gu̹mæ Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vûku̹be Gu̹mæ Gûchya.

Vûku̹be Gu̹mæ Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vûku̹be Gu̹mæ Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vûku̹be Gu̹mæ Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vûku̹be Gu̹mæ Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vûku̹be Gu̹mæ Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vûku̹be Gu̹mæ Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vûku̹be Gu̹mæ Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vûku̹be Gu̹mæ Gûchya's public wards, blessings, and other arcane systems.

Vûku̹be Gu̹mæ Gûchya has an Arcane Academy which provides higher education in the arcane sciences.

Vûku̹be Gu̹mæ Gûchya possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vûku̹be Gu̹mæ Gûchya's grid is powered by mana accumulators.

Vûku̹be Gu̹mæ Gûchya's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Vûku̹be Gu̹mæ Gûchya has a first rate hospital which caters to anyone in need of long term medical care.

Vûku̹be Gu̹mæ Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vûku̹be Gu̹mæ Gûchya's natural decorations nor waterways.

Vûku̹be Gu̹mæ Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vûku̹be Gu̹mæ Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vûku̹be Gu̹mæ Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vûku̹be Gu̹mæ Gûchya's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, autumn is long in Vûku̹be Gu̹mæ Gûchya.

The Wolf, Dire near Vûku̹be Gu̹mæ Gûchya are known to be almost tame, such that they can be put to domestic use.

Vûku̹be Gu̹mæ Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Conjuration energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 39
  • Farm Laborer: 71
  • Hunters: 49
  • Milk Maids: 32
  • Ranchers: 16
  • Ranch Hands: 38
  • Shepherds: 33
    • Farmland: 52297 m2
    • Cattle and Similar Creatures: 3236
    • Poultry: 38835
    • Swine: 2589
    • Sheep: 129
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1294

Craftsmen

  • Arms and Toolmakers: 25
  • Blacksmiths: 26
  • Bookbinders: 15
  • Buckle-makers: 17
  • Cabinetmakers: 32
  • Candlemakers: 43
  • Carpenters: 38
  • Clothmakers: 38
  • Coach and Harness Makers: 13
  • Coopers: 32
  • Copper, Brass, Tin, Zinc, and Lead Workers: 18
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 26
  • Farrier: 73
  • Furriers: 8
  • Glassworkers: 44
  • Gunsmiths: 26
  • Harness-Makers: 12
  • Hatters: 27
  • Hosiery Workers: 9
  • Jewelers: 14
  • Leatherwrights: 30
  • Locksmiths: 13
  • Matchstick makers: 20
  • Musical Instrument Makers: 18
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 19
  • Plasterers: 18
  • Pursemakers: 21
  • Roofers: 13
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 23
  • Scabbardmakers: 27
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 47
  • Tailors: 69
  • Tanners: 17
  • Upholsterers: 18
  • Watchmakers: 17
  • Weavers: 33
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 19
  • Butchers: 34
  • Chandlers: 32
  • Chicken Butchers: 34
  • Entrepreneurs: 13
  • Fine Clothiers: 33
  • Fishmongers: 28
  • Florists: 8
  • Potion Sellers: 22
  • Resellers: 51
  • Spice Merchants: 18
  • Wine-sellers: 27
  • Wheelwright: 20
  • Woodsellers: 12

Service workers

  • Bakers: 64
  • Barbers: 60
  • Coachmen: 19
  • Cooks: 58
  • Doctors: 26
  • Gamekeepers: 20
  • Grooms: 11
  • Hairdressers: 41
  • Healers: 34
  • Housekeepers: 36
  • Housemaids: 64
  • House Stewards: 34
  • Inns: 12
  • Laundry maids: 22
  • Maidservants: 43
  • Nursery Maids: 24
  • Pastrycooks: 47
  • Restaurateur: 61
  • Tavern Keepers: 51

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 27
  • In-Town Couriers: 29
  • Long Haul Couriers: 27
  • Dockyard Workers: 27
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 30
  • Millers: 29
  • Miners: 29
  • Oilmen and Polishers: 20
  • Postmen: 28
  • Pure Finder: 16
  • Skinners: 38
  • Sugar Refiners: 7
  • Tosher: 19
  • Warehousemen: 43
  • Watercarriers: 26
  • Watermen, Bargemen, etc.: 36

Skilled Laborers

  • Accountants: 16
  • Alchemist: 18
  • Clerk: 25
  • Dentists: 13
  • Educators: 35
  • Engineers: 19
  • Gardeners: 13
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 18
  • Civil Clerks: 31
  • Civic Iudex: 15
  • Consultants: 8
  • Exorcist: 26
  • Fixers: 16
  • Kami Clerk: 26
  • Landlords: 24
  • Lawyers: 15
  • Legend Keepers: 22
  • Militia Officers: 129
  • Monks, Monastic: 40
  • Monks, Civic: 46
  • Historian, Oral: 30
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 28
  • Priests: 53
  • Rangers: 17
  • Rat Catchers: 19
  • Scholars: 19
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 47
  • Military Officers: 41

Cottage Industries

  • Brewers: 36
  • Comfort Services: 49
  • Enchanters: 14
  • Herbalists: 14
  • Jaminators: 43
  • Needleworkers: 49
  • Potters: 21
  • Preserve Makers: 34
  • Quilters: 18
  • Seamsters: 80
  • Spinners: 36
  • Tinker: 14
  • Weaver: 33

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 20
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 35
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 51
  • Writers: 40

Produce Industries

  • Butter Churners: 46
  • Canners: 34
  • Cheesmakers: 41
  • Ice Merchants: 5
  • Millers: 23
  • Picklers: 21
  • Smokers: 16
  • Stockmakers: 14
  • Tobacconists: 19
  • Tallowmakers: 29

4809 of Vûku̹be Gu̹mæ Gûchya's population work within a Foundational Occupation.

7489 of Vûku̹be Gu̹mæ Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 647 (5%) are noncontributers.

Points of Interest

Vûku̹be Gu̹mæ Gûchya is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

Vûku̹be Gu̹mæ Gûchya's residents established a new industry 1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a bowl of Mysticism, an a bowl imbued with potent amounts of Mysticism energies was created near Vûku̹be Gu̹mæ Gûchya by in time immemorial, reportedly some time during the early 2nd century.

History